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Catalyst alpha game Art Assets; Jess Bates
(includes art on previous page)

   Level Concept Art

 

  Landscape and Additional Ship Models

 

Tiling Textures

 

       

  Ship Concept Art

Comments:
My time commitment to this project was 165 hours, not much of which is shown here. As an alpha game, there was no prior concept art, and a considerable amount of time went toward preliminary sketches and materials testing in the untried game engine.

It was all very interesting, and the most important things which I learned were attention to scale, file management, and after hundreds of texture sheets I really learned how to make seamless original tiling textures. 

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 All Artwork on this Page is protected by Copyright attributed to Digipen Institute of Technology
Reproduction is not allowed.