Catalyst alpha game Art Assets;
Jess Bates
(includes art on previous page)
Level Concept Art |
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Landscape and Additional Ship Models |
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Tiling Textures |
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Ship Concept Art |
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Comments: My time commitment to this project was 165 hours, not much of which is shown here. As an alpha game, there was no prior concept art, and a considerable amount of time went toward preliminary sketches and materials testing in the untried game engine. It was all very interesting, and the most important things which I learned were attention to scale, file management, and after hundreds of texture sheets I really learned how to make seamless original tiling textures. |
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All Artwork on
this Page is protected by Copyright attributed to Digipen Institute of Technology |