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As a group without a
programmer. we chose to build the game utilizing the Doom3
engine and finished the project before the D3 SDK was released.
We used no defaults, no pre-made components, and no existing D3
art assets.
Our team created
all maps, models, players, custom rigs, animations,
all textures, the lighting, particles, queue decals, physics,
rag dolls, sound fx,
cinematics, and scripts for AI and all of the above.
A
non-commercial production 2004
(not to be confused with the releases of the 'Starship Troopers'
video games by Blue Tongue Software 2001; and Empire Interactive
and Strangelite Studios 2005)
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