Video Game Level


 

 

 

As a group without a programmer. we chose to build the game utilizing the Doom3 engine and finished the project before the D3 SDK was released. We used no defaults, no pre-made components, and no existing D3 art assets.

Our team created all  maps, models, players, custom rigs, animations, all textures, the lighting, particles, queue decals, physics, rag dolls, sound fx,  cinematics, and scripts for AI and all of the above.

A non-commercial production 2004
(not to be confused with the releases of the 'Starship Troopers' video games by Blue Tongue Software 2001; and Empire Interactive and Strangelite Studios 2005)