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A non-commercial production 2004
(not to be confused with the releases of the 'Starship Troopers' video
games by Blue Tongue Software 2001; and Empire Interactive and Strangelite Studios
2005)
As a group without a programmer. we chose to build the game utilizing
the Doom3 engine and finished the project before the D3 SDK was released.
Technically this game is a mod, but due to the shoddy reputation of mods
in general, we felt it was necessary to itemize the work and stress that
we used no defaults, no pre-made components, and no existing art assets.
Our team started from scratch; creating all new maps,
models, players, custom rigs, animations, all textures, the lighting,
particles, queue decals, physics, rag dolls,
sound fx, cinematics, and we wrote all our own scripts for
the AI and the above.
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Demo Reel
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Disclaimer: This was a not-for-sale or profit or paid distribution
project. This a hobby project not
intended to infringe on copyrighted materials. This is a n0n-commercial re-creation of portions of the movie "Starship Troopers" (1997) Directed by Paul Verhoeven Writing credits
(WGA) Robert A. Heinlein (book) Edward Neumeier (screenplay). This mod was created by the artists for their personal interests or as a practice exercise for their craft.
Itemized Credits (2004)
Tamas Bates
www.promiscuousbullet.com
Level Design, Scripting.
Base construction and brush geometry
Lighting
AI scripting
Physics and Rag Dolls
Particles
Projectiles
Animations: Arachnid Death (b), Pain, Dodges
Rigging: monster skeletons
Blood textures
Bullet holes, scratches, dent decals.
GUI’s
Modeling
Corrugated box, ammo crate, barrels
Tower, ladders and stairs.
Video recording
Sound fx
Jess Bates
www.jessbates.com
Artist, Producer
Lighting
Environment
Sky box
Modeling
Terrain models
Arachnid
Guns
Tents
Boxes, crates, railings, misc. objects
Rigging and
skinning: Arachnid, Flier,
small Beetle, Weapons
Animation
Arachnid leap, climb, monster dance, attack,
gallop.
Flier, all
Small (outside) Beetle, all
Weapons, all
Textures
Arachnid
Beetle(s)
Flier
Tents (one texture
sheet)
Base panels, floor, misc.
Terrain / Environment
(one texture sheet)
Title screen player
Weapons
Title and credit graphics
Demo Reels
Eric Blondin
www.ericblondin.com
Modeling: Beetle
Animation: Large Beetle cinematic sequence
Texturing: Beetle uvw and normal map.
Anna Brunoe
www.annabrunoe.com
Modeling: tower supports, player arms, hands.
Animation: Arachnid walk, trot, passing pose, idle, beetle
walk.
Anthony Brunoe
www.anthonybrunoe.com
Modeling: Turrett gun, Rocket Launcher.
Texturing: Turrett gun
Nathan Weikert
www.nathan weikert.com
Modeling: Flier bug
Skitzo
Calypso
www.skitzocalypso.com
Soundtrack .
‘Last Time’ Premeditated Acts of Stupidity, Bipolar Recordings, 2000.
BenchMark Video
Productions
www.videobenchmark.com
Video editing and compression.
Timeline: 2004
We made this mod in six weeks; spread out over several months.
June 21
Tamas just got out of school and after visiting Valve we
were talking about doing a Half-Life mod, but heard that Doom3 would be released in time for QuakeCon. We already has our tickets for
Texas, so we changed our minds and drew up a fast plan.
July 5
Started project.
July 31 Basic art assets and level design completed
Aug 2 Back-ups and file organization
Aug 3 Purchased Doom3 !! played all night.
Aug 3-10 Ported materials, test. Unsuccessful!.
Disaster.
Alternative: Record .avi’s for a video trailer
Format GUI’s. Unsuccessful!
Alternative: Create mock graphics, finish the video
Up all night before Quakecon editing the video trailer.
Aug 11-14 Quakecon. Awesome. Gave away some video
CD's
Aug 15-21 Prep portfolio files for all the artists who helped us.
Aug 23- Sep 19 Went to Finland, came back and
Tamas had to go back
to High School the next day.
Nov 25-28 Complete the project over Thanksgiving weekend?
Unsuccessful! Melted Tamas' Video Card.
Dec 7 We get
the e-mail from Sony that says 'Please don't release your MOD".
Depressed, we decide to finish it anyway, but not release it so we
won't
get our pants sued off.
Dec 25-31st We finally finish the MOD over Christmas break!
Jan 1, 2005 Tamas gets his college applications
done.
Jan 2-4 We are sick
of playing the mod, but we have some friends over and watch
Them get killed by Arachnids.
Jan 5-15 Recorded and edit the
final video trailer from finished playable..
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Tamas Bates

Is a student
in Bellevue WA (near Seattle). He mostly plays games and sometimes wears a
Utilikilt.
Jess Bates

Is an artist. from the Bates Motel.
Eric Blondin
Is an Artist from Yakima WA
Anna Brunoe
Is an Artist from
WarmSprings OR
Anthony
Brunoe
Is an Artist and
sculptor from Warm Springs OR
Nathan
Weikert
Is an Artist from
somewhere. He kind of comes and goes
Skitzo
Calypso

Is a band from Baltimore
that we've never met but always lets us use their music.
(thank you!)
Umm. Did we tell them
what we were using it for?
BenchMark
Video
Is a full-service videographer and editor based in Seattle WA |